I initially tried changing the faction culture by simply swapping egyptian with greek in the descr_sm_factions.txt file but it causes the game to crash on startup. The faction culture is still 'Egyptian' and they continue to use the Middle Eastern building graphics. Faction culture - NOTE: This one is sort of intentional.Editing the sound files by assigning the Egyptian culture to the Greek voices seems to do nothing and I can't figure out how to fix it. While now using Greek units and models, all attempts at changing the unit voices to the Greek ones have failed. Faction voices - Units and agents on the campaign map still use Middle Eastern voices.I can't find any solutions online and I've started to wonder if all mods that edit the unit graphics are actually part of one big conspiracy against me. I've tried using GIMP and Photoshop (both with DDS plugins) but they consider the files either corrupt or the extensions invalid/unreadable. ![]() I wanted to recolour all of the added units to give them the new Egyptian colours but I cannot work out how to open the relevant. Battle map unit colours - Due to the similar faction colour scheme, Thracian unit models are used where possible but there are still several outliers (Egyptian units still use yellow etc.).Also, I can't work out how to add new battle map banners without the game crashing in the pre-battle loading screen. Icons work fine on the campaign menus but any attempt to add a shared_new_1.tga file (even an unaltered one) to the mod causes other faction symbols and various other icons to bug out. I made a set of recoloured flags and icons but I can't figure out how to get them to work. Faction symbols & flags - Egypt still uses the same icons and banners.If anybody with more experience can see a solution for any of the problems listed below, please let me know in the comments and I'll try to fix them as soon as possible. IssuesAs stated above, this is my first time modding such an old Total War title so there will be a few problems/oversights that I'm currently unable to fix. The intro for the Hellenic factions now plays for Egypt before campaign start.All removed Egyptian units remain in the game files, this is so Egyptian rebels still have access to them (simulating the native Egyptians rising up against their Hellenic overlords).Most references to ancient Egyptian religious and funerary practices in event texts have been removed.Imhotep building chain renamed to Sekhmet, the more historically accurate Egyptian deity of healing.Serapis replaces Osiris as the chief deity for the Egyptians in most event/flavour texts.Horus building chain renamed to Serapis, the Graeco-Egyptian patron god of the Ptolemaic dynasty.Family members, generals and agents will now use Greek portraits. ![]()
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